Tuesday 29 January 2013

Step 8 of 8 professional level design

Focal Points
In this step i wanted to try and visualise how the level would look in 3d, so i began blocking out shapes in 3d, just the core level walkways, although the level will have other surroundings buildings to set the scene where the player cannot actually travel too. This block out is only the floor level but it does raise up towards the end of the level, and at the end there will be large towers so these will be the main focal points to the level and something for the player to aim towards. Next i need to do the same kind of thing in UDK, but so i can walk around the level walkways and see how its starting to look from a players view. Also I'm thinking the level is going to be a little longer than 5 Min's of gameplay so i may need to chop parts out, but i wont be able to find out until i start in UDK.

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