Thursday 17 January 2013

Step 4 of 8 professional level design



Step 4-Photo reference

 Here is a collection of mood boards to try and put the ideas in my head and from what i have wrote already into a visual understanding, it also helps to solidify the ideas into something that's more grounded, it always helps to research things in our world so people can relate to what they are seeing. There are 3 main sections that i have gathered mood boards for that will help with the further sections of pre-production.

Environment and location reference images
When looking for reference's for the level environment and location i researched the old city of Jerusalem, a largely religious city with beautiful and interesting architecture. I really like the unique shapes and arch ways that tie pathways and corridors together and almost creates a maze. This is a great starting point to get ideas flowing for how the level will look.


Lighting and atmosphere references
Lighting is extremely important within a level because lighting can determine the mood the emotions but also help to improve flow and gameplay, it can be used to guide players in directions the level designers want them to so it is very important to look at interesting colour pallet's. Here i have gathered a few different colour pallet's this will then enable me to try different ones out or even combine them to see what works in the level.



Inspirational references
This final mood board is to look for any inspirational images that could help in designing the level. So i looked to see if i could find anymore images to cover any ideas or themes i want to explore so i gathered pictures of islands, statues, architecture and temples as well as focal points and even some atmoshpere images. Covering a more broad area and ideas will help to explore other ideas instead of sticking to the first idea in mind.



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