Thursday, 31 January 2013

Wk 3- Blocking out level in UDK

This week i have made some major changes to my level and layout after feedback. The initial level design was far to big and ambitous for the time we have to make this level which 6 weeks (minus two weeks for pre-production) So the level has been cut almost in half, and a few parts changed around to make the gameplay fit together in a smaller time frame. One thing im happy about it still having the player choice in there. Below is the level blocked out so far, next i need to start adding some gameplay to see what works and what possibly wont.




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