Thursday, 17 January 2013

Step 2 of 8 professional level design



Step 2 Purpose and features

http://kayin.pyoko.org/leveldesign/metroid.jpgThe purpose of this project is to try and understand faith and apply this to game play elements within the level design. Although I am an artist I really appreciate good level design while playing games, and it really interests me with the ideas behind them, it’s what makes a game fun to play and what makes the player want to put more hours into the game. Games even with a brilliant new mechanic would fail if the level designs were bad, the player just wouldn’t enjoy what they can do. I really enjoy coming across problems and figuring them out, that’s why UDK is such a great tool which has a visual scripting tool which enables artists or level designers to add playable function to levels without a programmer, and i will also use this project to increase my knowledge with UDK. 
http://mclogenog.files.wordpress.com/2012/04/birdscreenshot01.jpgI want my level to focus mainly around puzzles, making the player think about their actions and choices. I also want to focus on creating an environment that flows well without the player feeling bored and feels like their doing something repetitive. I will also focus on how the level will be organised such as focal points, using lighting and architecture to help the player along the level so I will research into how this is done in games. Thinking about the tempo and pacing of the level I would imagine it quite slow because puzzle games usually are because the player has to stop and think about a situation, although there could be areas where pacing if increased near the end of the level to increase tension.

1.Kayinworks (n/a) Game development. Retrieved from http://kayin.pyoko.org/?cat=6  2.Andrew Yoder (2012) CTF-Bird. Retrieved from http://mclogenog.wordpress.com/

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