Thursday, 8 November 2012

Character research continued

Low poly models


The next area I wanted to do some research on is low poly models, because we have to create a low poly model and a high poly model for this assignment. I wanted to look at some of the limitations and what can actually be achieved with the low poly model, obviously because of the tri limit characters cannot have hundreds of arms it just wouldn’t be possible. With the research I have gathered, the step I’ve found that makes the models look the most impressive is the texturing and the silhouette of the character, making it easily recognizable with a high detailed finish of texturing.

Character presentation



Here I have also researched how character concepts and models have been presented. With our lecture on character design in class today it is good to show sketches to final concepts with the 2d character design to show your process and development even if things went wrong and the character changed a lot. One thing I really like about showing a 3d character model is with a display base, something that is themed to the character or possibly even a little background to show how the character would be in a game or show the setting of the character.







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