Low poly models
The next area I wanted to do some research on is low poly
models, because we have to create a low poly model and a high poly model for
this assignment. I wanted to look at some of the limitations and what can
actually be achieved with the low poly model, obviously because of the tri
limit characters cannot have hundreds of arms it just wouldn’t be possible.
With the research I have gathered, the step I’ve found that makes the models
look the most impressive is the texturing and the silhouette of the character, making
it easily recognizable with a high detailed finish of texturing.
Character presentation
Here I have also researched how character concepts and
models have been presented. With our lecture on character design in class today
it is good to show sketches to final concepts with the 2d character design to
show your process and development even if things went wrong and the character
changed a lot. One thing I really like about showing a 3d character model is
with a display base, something that is themed to the character or possibly even
a little background to show how the character would be in a game or show the
setting of the character.
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