Friday, 30 November 2012

High poly model wip 3

Here a quick screengrab of the high poly model, the models almost finished now just need to check round everything and fix up minor stuff with a few tweaks before moving onto the unwrap...

high poly model wip2

Pretty happy i got the hands and feet done so progress is going well, now to add more detail.

Thursday, 29 November 2012

High poly model wip1

Made a start on the high poly model, things are going fairly smoothly so far at the moment. Its under 1000 tris at the moment so i should be within my budget for this model if things go to plan

Tuesday, 27 November 2012

Low poly model final

Here's some final renders, decided to render it in max because it was just easier to lay out because i could render out PNG files with transparent backgrounds.

Low poly character turnaround


Monday, 26 November 2012

Low poly model wip 4

Here are some renders in UDK of the completed low poly model, next i need to find a way to lay it out professionally on one page.






Sunday, 25 November 2012

Low poly model wip 3



Here's some quick screen grabs from UDK for now, still need to work on the display base for the model and i also want to pose it and take some nicer renders for the final display sheet. Ive lost count of how many hours its taken me to finish this texture but i know it was a long time, I'm really happy with the result though. Some little problems with the face but that might be just because of the tri count, i'm really pleased the wings and back part of the model aswell. The final tri count is 605, which is a tiny bit over the budget but should be fine.